This creature model was created from Guild Wars 2 concept art for an art test. The base sculpt, done in ZBrush, was then retopologized to 7,498 triangles with 1024 x 1024 diffuse, normal, specular, and emissive maps. Color for the model was a combination of polypaint ZBrush and painting in Photoshop. Shown are Marmoset renders, as well as renders of the sculpt and texture maps.
![](https://cdn.myportfolio.com/3f7e213bfb076fe8f66476ee47b1bc1e/8efc35545ba9eb5db4359f78_rw_1920.jpg?h=9306f413857508c67e8ccfb01b5d75c9)
![](https://cdn.myportfolio.com/3f7e213bfb076fe8f66476ee47b1bc1e/efa656b2a542997c80b8094e_rw_1920.jpg?h=35dc80ef4be772f86401c03e4928d69c)
![](https://cdn.myportfolio.com/3f7e213bfb076fe8f66476ee47b1bc1e/caf740242935b54d281fbc30_rw_1920.jpg?h=956772c9c3bfbd15eee0e7f9cbd9771a)
![](https://cdn.myportfolio.com/3f7e213bfb076fe8f66476ee47b1bc1e/906c6dcc92cf3b01c1fab3c1_rw_3840.jpg?h=60b35f9ff2bbe7b1759dbb7f687a1c3b)