This creature model was created from Guild Wars 2 concept art for an art test. The base sculpt, done in ZBrush, was then retopologized to 7,498 triangles with 1024 x 1024 diffuse, normal, specular, and emissive maps. Color for the model was a combination of polypaint ZBrush and painting in Photoshop. Shown are Marmoset renders, as well as renders of the sculpt and texture maps.
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